Weekly winners now runs on your schedule, and self-heals if missed
Pick your own day and time for the weekly winners announcement, and never worry about it silently skipping a week again.
[ FIXES ]
–Server admins can now choose the day and time (UTC) their weekly winners announcement goes out, from Settings → High Voltage → Announcement Schedule. Servers that haven't picked one yet keep the existing Sunday cadence.
–If the bot happens to restart right at your scheduled moment, the announcement now catches up automatically instead of being skipped for the week.
fixes
Practice against the bot in Tic-Tac-Toe and Russian Roulette
Want to play solo, or warm up before challenging someone? Two games now let you go head-to-head with the bot itself.
[ GAMEPLAY ]
–Tic-Tac-Toe and Russian Roulette now offer a Practice with Bot option — play solo against the bot any time, no second player required. Practice matches don't earn RR or volt.
–Practice with Bot is no longer limited to Tic-Tac-Toe and Russian Roulette — every game now offers an instant solo match against the bot, with no need to wait on a second player. The bot plays a real, if beatable, game rather than a pushover.
[ UI ]
–Running /games with no game chosen now shows the full list of games with short descriptions, paged so nothing is missed — the dropdown to start a match sits right below it.
[ FIXES ]
–Match History entries now always fit on one line, showing the result plus the reward and rating earned for that match.
–Wire Cutters now privately reveals your opponent's live wire when the match starts, and your own wire the instant it's signaled to you — both were silently missing before.
gamesuifixes
Wire Cutters, and a second way to run Breach
An eleventh game joins the roster, and Breach players can now choose how their cipher puzzle plays out.
[ NEW GAMES ]
–Wire Cutters — a simultaneous bomb-defusal duel. Each of you is defusing your own bomb blind, but you can see your opponent's live wire. Signal it to them for free, or cut on your own read. First to clear three wires wins.
–Cutting on a signal you gave away pays nothing — the voltage only rewards cuts made on a real, unshared read.
[ GAMEPLAY ]
–Breach now offers two cipher modes at challenge time: Standard Cipher and Complex Cipher, picked before the match starts.
gameseconomy
A rare double-click could split a match across two boards
Tapping Accept twice in quick succession could very occasionally show two copies of a game board. Fixed across every game.
[ FIXES ]
–A challenge can now only be answered once — a second tap is quietly ignored instead of starting a duplicate match.
–A finished match no longer responds to further taps, so a stale board left on screen can't be played on after the fact.
gamesfixes
Landslide joins the roster, and losing finally pays
A tenth game arrives, ratings can no longer go negative, and every match now earns something for both players.
[ NEW GAMES ]
–Landslide — drop pieces into a seven-wide grid and connect four in a row, column, or diagonal. Pure positional play, nothing hidden, no luck.
[ ECONOMY ]
–Rating can no longer fall — a win adds 300, a loss or draw adds 75. It only ever goes up.
–Losing now earns voltage too: at least a quarter of the winner's payout, up to half in games where both players clearly contributed.
–Draws pay both players the loser rate. Forfeits still pay nobody.
–Speed Chess payout now scales with how long the match actually ran, instead of paying the same regardless — a full-length game still pays at the top of the band, a very short one pays near the floor. Real games are unaffected.
[ UI ]
–Win rate now shows next to rating everywhere it appears, since rating alone no longer tells you who's actually winning.
–The leaderboard field formerly called "Rating" is now labelled Points.
gameseconomy
Volt Games Explorer, with a full walkthrough for every game
A browsable showcase for every game now lives on the docs site, with a step-by-step guide for each one.
[ DOCS ]
–The Games Explorer lists every game's payout range, player count, and time limit at a glance.
–Every game now has a full "how to play" walkthrough — what you're given, how a round resolves, a worked example, and what actually earns voltage.
–Search and filter by type, turn style, or match length to find the right game for your server.
gamesdocs
Dashboard: server admins now show up correctly
If you managed a server without owning it, the dashboard's server list couldn't see you. Fixed.
[ DASHBOARD ]
–Any server where you're the owner, an administrator, or have Manage Server now appears correctly after login.
–Fixed a caching issue that could briefly show one admin someone else's server list.