Commands

ProEnterprise

Games

Real-time in-Discord games for Pro and Enterprise servers. Start matches with `/games`, then use `/gamestats` to review leaderboards, recent history, and player profiles. Player records are global across every server; the volt games pay stays in the server it was earned in.

Street Fight

Punch, kick and block until someone drops. Land three hits to charge a signature move that ends it in one swing.

Tic-Tac-Toe

Three in a row on a 3Γ—3 grid. The challenger plays ❌ and moves first. Win in fewer moves to earn more β€” a draw pays nothing.

Russian Roulette

Six chambers, one bullet. Take turns pulling the trigger β€” whoever finds the round loses.

Speed Chess

Real chess at speed. The challenger plays ⬜ White. Five engine-suggested moves each turn, 5s to pick one, 3 minutes total β€” if the clock runs out, material decides it.

Heist

Crack the vault for loot, then bank it before the alarm catches you. Every crack is riskier than the last.

Standoff

Both players choose in secret each round, revealed together. πŸ”„ Reload loads a bullet Β· πŸ”« Fire wins Β· πŸ›‘ Guard blocks a shot. Hold three bullets to unlock πŸ’₯ Blast, which breaks a guard.

Breach

Race to crack your own randomly-generated 4-symbol code. Every probe returns β—‰ right symbol in the right slot Β· β—‹ right symbol in the wrong slot. The challenger probes first β€” 10 probes each, and fewer pays more.

Surge

Both players commit power in secret each node, revealed together. Beat the hidden breaker and your opponent to claim it β€” power you commit is spent either way. First to 5 points wins, and only nodes you win against a live bid pay out.

Contraband

Both players hold hidden cargo tags, plus two sealed in the hold nobody can see. Take turns claiming what it all carries β€” Raise to go higher, Inspect to call the bluff. Whoever's wrong loses a tag; lose them all and you're out.

Landslide

Drop cores down seven shafts; stack four of your colour in a line β€” straight or diagonal β€” to win. The challenger drops first. A hard-fought win pays more; a full board with no line is a draw.

Wire Cutters

Both players choose in secret each round, revealed together. You know your opponent's live wire, they know yours. Signal reveals it to them, Cut commits to a wire on your own bomb. Wrong wire detonates it β€” clear all 3 safe wires first to win.

Fault Line

Both players choose in secret each round, revealed together. Three seams sit exposed with public integrity β€” pick one and a strike depth: Light, Medium, or Heavy. Hit the same seam as your rival with a Heavy strike and it resets to full for both of you. Claim 2 of 3 seams to win.

Ghost Trace

Both players hold a secret position on a shared 7-cell track. Each round, in secret: Slip to relocate up to 2 cells, or Trace to call a cell. First to 3 hits wins β€” 12-round cap, tie at the cap is a draw.

Gavel

Both players sealed-bid on each lot from a 1000-credit wallet, revealed together. Higher bid wins the lot β€” credits are spent either way. First to 4 of 7 lots takes the house, and only lots won against a reserve-clearing bid pay out.

Echo Vault

Both players watch the same flashing panel sequence, then reproduce it from memory at the same time. One miss costs a life (2 each); both correct grows the sequence; both wrong is a push. Out of lives first, you lose.

Frontline

Both players secretly commit 1-3 troops each round to a shared outpost β€” higher commit takes it, a tie burns it neutral forever. Push next to ground you already hold for +1 power. First to 5 of 9 outposts wins.

Trip Wire

Every round: ARMED means hold β€” cutting now is a false start. A hidden delay later it flips to LIVE β€” Cut fastest to win the round. First to 4 round wins takes the match.

Salvage Run

Ten sealed crates, values hidden until claimed. Every turn: Claim an end crate blind, or Scan any unclaimed crate to learn its value for yourself only β€” 3 scans each, all game. Five picks each closes the run; higher haul wins.

Skyline Draft

Nine plots in a 3Γ—3 grid, values 1-9 all visible from the start. The challenger claims first, alternating until the block is gone. A plot next to one you already own scores Γ—2. Highest total when all 9 are claimed wins β€” equal totals draw.

Dice Siege

Both players secretly split 5 dice between Attack and Defend each round, revealed together, then roll. Attack sum vs Defend sum is damage, both ways at once. 10 HP a side β€” only damage dealt against a rival who also defended pays voltage.

Loose Lips

Both players hold a secret Cover for the whole match. Each round, in secret: play a Tell about your own cover, revealed together, or Finger your rival's cover to end it. A correct call wins outright β€” a wrong one loses outright. No call by the round cap is a draw.

Slow Roast

Build a coffee roastery over weeks. πŸ”₯ Roast beans Β· β˜• Serve the queue to win regulars Β· πŸ“¦ Restock the hopper β€” each on its own cooldown. Crossing a regulars milestone earns volt, and your roastery keeps everything between visits.

Arise

Climb from E-rank over weeks. βš”οΈ Enter Gate for XP Β· 🧘 Rest to recover Β· πŸ“œ Daily Quest for stat points β€” each on its own cooldown. Every level grants 5 points you allocate yourself and earns volt, and your hunter keeps everything between visits.

Global records, local rewards

Your wins, losses, rating and match history are one record across every server you play in β€” and in Slow Roast and Arise, you have a single save file with the same level, inventory and cooldowns everywhere.

Volt works differently, on purpose. It is earned in the server the match or session happened in, and only ever converts to that server’s points through that server’s weekly rewards. A player joining your server brings their record, not their earnings β€” your reward pool only ever pays for play that happened in your server.

There is no combined volt or points figure anywhere in Voltcord: points are not the same currency between servers, so a single number across them would not mean anything.

Browse every game in Volt Games

/games

Launch a game against another member, open a challenge to the whole channel and let anyone take it, or start a single-player game. If no game or opponent is provided, an interactive selector guides you through the choice. Before a challenge is sent, a preview shows the game's artwork and a summary of how it plays, so you can confirm or back out β€” a single-player game opens straight away instead, since there is nobody to challenge.

/games [game] [@opponent]
  • β€’ game β€” Optional. Any game in the roster; the picker lists them all, and `/guide/games` describes each one.
  • β€’ @opponent β€” Optional. The member to challenge. Leave it out to pick someone from a menu, or to open the challenge to anyone in the channel. Ignored for single-player games.

If both parameters are omitted, a game selector appears first, then an opponent selector. That selector also carries an 🌍 Open to anyone button, which sends the challenge without naming a specific member β€” the first person to press Accept takes it, and the challenger can withdraw it at any time with Cancel. A preview of the chosen game is then shown privately to you with Proceed and Abort buttons β€” nothing is posted to the channel and nobody is notified until you press Proceed. The preview expires after 60 seconds if left untouched. Once posted, a challenge aimed at one member expires after 60 seconds; an open challenge stays live for 5 minutes. Every game's opponent selector also offers a πŸ€– Practice with Bot button, which starts an immediate solo match against the bot at Normal difficulty. Practice matches don't earn RR or volt.

/gamestats leaderboard

View the leaderboard for a specific game, ranked by that game's competitive metric. Opens on this server's standings, with a 🌍 Global button for the all-servers board and 🏠 This Server to return.

/gamestats leaderboard game: <Street Fight | Russian Roulette | Tic-Tac-Toe | Speed Chess | Heist | Standoff | Breach | Surge | Contraband | Landslide | Wire Cutters>
  • β€’ game - The game to show the leaderboard for.

/gamestats history

View recent match history for a specific game, newest-first with 10 matches per page.

/gamestats history game: <Street Fight | Russian Roulette | Tic-Tac-Toe | Speed Chess | Heist | Standoff | Breach | Surge | Contraband | Landslide | Wire Cutters>
  • β€’ game - The game to show history for.

/gamestats profile

View a full player stat card for a specific game β€” record, win rate, streaks, ratings, and rank. The record is global: it counts every match the player has played, in any server.

/gamestats profile game: <Street Fight | Russian Roulette | Tic-Tac-Toe | Speed Chess | Heist | Standoff | Breach | Surge | Contraband | Landslide | Wire Cutters> [@user]
  • β€’ game β€” The game to show the profile for.
  • β€’ @user β€” Optional. Defaults to the invoking user.

Wins, losses, rating and match history are global β€” one career record across every server. Volt is not: it is earned in the server the match happened in and only converts to points there. The embed footer says so on every global surface.