Voltcord ships a lineup of games your members play without leaving Discord — mostly head-to-head, plus a single-player roastery you build over weeks. Every one starts with /games, and pays voltage that counts toward your leaderboard and weekly reward pool. Browse them below, then check /gamestats for leaderboards, match history, and player profiles.
Type All Skill Luck Hybrid
Turns All Turn-based Simultaneous Solo
Length All 2 min 3 min 5 min 15 min
⚔️ AriseHybrid Solo
You woke up with a status window only you can see. It shows a level, five stats, and a quest you did not agree to. Clear gates to earn XP, then spend the points yourself — nothing spends them for you. Pick a class and the System starts scoring your build; a Shadow Monarch who dumped everything into raw strength has an army that will not answer. Keep the daily quest or the next gate is a Penalty Zone. The gates never stop coming; you just stop being afraid of them.
🖥️ BreachSkill Turn-based
A locked system, a random access code, and no way to brute-force it. You and your opponent each get your own cipher, generated fresh — probe it one guess at a time and the console tells you how close you landed, never where. Read the feedback, narrow the field, and get in first. Crack it in fewer probes and the payout climbs.
📦 ContrabandHybrid Turn-based
Two manifests, one customs officer, and neither of you is telling the truth. You each hold four sealed cargo tags only you can see, plus two in the hold that nobody can see. Take turns declaring what the whole hold carries, each claim bigger than the last — until someone stops believing you and calls an inspection. Whoever's wrong loses a tag, and running out of cargo means you're done. Only the tight reads you win deep in a long standoff pay out, so an obvious lie is worth nothing.
🎲 Dice SiegeHybrid Simultaneous
Five dice, one wall, and no way to know what your rival's throwing. Every round you split your whole pool between the attack and the wall — commit heavy and you hit hard, but leave nothing standing when their volley lands. Ten hit points a side, first wall to fall loses. Going all-in only pays if your rival was actually holding ground — break an empty wall and the raid earns you nothing.
🧠 Echo VaultSkill Simultaneous
A vault door lined with light-up panels, and a memory that has to outlast your rival's. Every round the sequence flashes one step longer, then goes dark — reproduce it from memory, in order, at the exact same moment your opponent does. Miss a beat and the vault turns on you. The deeper you go before your memory cracks, the bigger the walkout.
🪨 Fault LineHybrid Simultaneous
A shared rockface, two hammers, and only one of you walks away with the vein. Every round you both strike the same fault line at the same time — go deep and you crack it open for good, go soft and you're just probing. Strike where your rival is about to break through and you steal the vein clean. Read the rock, read your rival, and don't be the one still swinging when it collapses.
🚩 FrontlineHybrid Simultaneous
Nine outposts in a line, and a war that moves one push at a time. Every round you and your rival each throw troops at the same outpost in secret — commit more and you take it, commit less and you've wasted them for nothing. Hold ground next to your own line and your next push there hits harder. Break through five outposts before they do, and the ones you took under real pressure are what pays.
🔨 GavelHybrid Simultaneous
Seven lots go under the hammer, one at a time, and both of you are bidding blind. Sealed-bid from a shared-size wallet each round — high bid takes the lot, but every credit either of you commits is gone whether you win or not. First to four lots closes the house. Only the lots you win off a bid that actually pushed back are worth anything, so an uncontested win pays you nothing.
🫥 Ghost TraceHybrid Simultaneous
A shared 7-cell track, and only your own eyes know where you're standing. Every round you choose blind: Slip to a new hiding spot, or Trace a cell and hope your rival is still there. Land three hits before they do — and the fewer calls it takes you, the bigger the payout.
💰 HeistHybrid Turn-based
Crack the vault for loot, then decide: bank what you're holding, or push for one more crack. Every crack raises the odds the alarm catches you and you lose the whole haul. First to 300 walks away rich — and the faster you get there, the better it pays.
💎 LandslideSkill Turn-based
Seven shafts, six deep, and gravity does half the work. Drop your charged cores down the columns and they stack where they land — line up four of your colour along any seam, straight or slanted, and the whole face comes down on your rival. There's no luck and nowhere to hide: every core you place is a threat and a tell. The harder the fight before the collapse, the bigger the haul — a lucky quick blowout is worth the least.
🕵️ Loose LipsSkill Simultaneous
Two suspects, one interview room, and covers neither of you can see. Every round you both drop a tell about your own story, revealed together — clean if you're playing it straight, dirty if you're muddying the read. Say the word and you can finger your rival's cover on the spot. Call it right and you walk. Call it wrong and you're the one in cuffs.
🔫 Russian RouletteLuck Turn-based
Six chambers. One round. You and your opponent take turns pulling the trigger, and the one who finds the bullet loses. There is no skill here and no way to play it safe — only how long your luck holds. Ending it early pays the most.
🏗️ Salvage RunHybrid Turn-based
Ten sealed crates on the line, and you can only ever reach the two at the ends. Claim one blind and bank whatever's inside, or scan it first and learn what it's worth before anyone commits — but a scan costs your whole turn, and you've only got three all game. Five picks each closes the run. Read the line better than your rival and the bigger haul is what pays.
🏙️ Skyline DraftSkill Turn-based
Nine plots, every value on the table face-up from the first click. Nothing hidden, nothing rolled — just you, your rival, and a shrinking city block. Claim a plot and its worth is yours. Claim one next to a plot you already hold and it pays double. The whole game is timing: grab value now, or wait for the plot that turns your last claim into a skyline.
☕ Slow RoastSkill Solo
One secondhand roaster, a sack of green beans, and a street that hasn't smelled good in years. Roast a batch, pull a shot, serve the morning rush — then do it again when the beans cool. Every regular you win back is a regular who tells someone. Upgrade the grinder, take the lease next door, and turn a cart into a corner into a name people say. The roast never finishes; it just gets better, and what you build is what pays.
♟ Speed ChessSkill Turn-based
Real chess with the thinking time stripped out. Five engine-suggested moves each turn, five seconds to choose one, three minutes on the clock. Hesitate and the engine picks for you. Run out of time and the board is judged on material — so play fast, trade well, and lose less rating if it goes wrong.
🤠 StandoffSkill Simultaneous
No turns — you both choose at the same time, in secret, and the moves reveal together. Reload to load a bullet, Fire to end it, Guard to block a shot you saw coming. Stack three bullets and Blast punches straight through a guard. Read your opponent right and the guards you land are what pays.
🥊 Street FightHybrid Turn-based
Bare knuckles, one alley, no referee. Punch, kick and block your way through — land three hits to charge your signature move and end it in one swing. Walk away with more health than your opponent ever touched and the payout follows.
⚡ SurgeHybrid Simultaneous
One power cell, a hundred units, and a grid of nodes that won't light for free. Every node hides a breaker you can't see — commit too little and your power burns for nothing, commit too much and you've got nothing left for the next one. Your opponent is dumping power into the same node at the same time, in secret, and only the bigger surge that clears the breaker takes it. First to five points wins the grid — but only the nodes you tear out from under a live bid are worth anything, so taking them uncontested wins you nothing.
❌ Tic-Tac-ToeSkill Turn-based
Nine squares, two symbols, sixty seconds of nerve. X moves first, O answers, and the board fills fast. Win it in fewer moves for a bigger payout — but play it too safe and you'll both walk away with a draw and nothing.
⏱️ Trip WireSkill Simultaneous
Nine seconds, one green light, and two thumbs on the same button. Every round the wire arms, waits on a random delay, then flashes live — the first clean cut after it wins the round. Jump the gun before it arms and you're disqualified for the round. First to 4 round wins takes it. No cards, no bluffing — just how fast you actually are when it counts.
🧨 Wire CuttersHybrid Simultaneous
A bomb with four wires, a ticking clock, and two people who each only know half the schematic. You know your opponent's live wire — they know yours. Every round: Signal it to them for free, or Cut one of your own blind. Cut your own live wire and it's over for you. First to clear all three safe wires walks away — but the payout follows whoever cracked it without being handed the answer.
© Volt Games